![]() ![]() When I'm making pieces, I basically work ontop of something that already exists, and when finished, just change the part numbers (pXX) to follow on from the previous piece. Explore all the folders, see how they've been arranged and named. My best suggestion for you/your artist is to just look at the default pieces. If you're missing pieces, it's not going to work. The hardest part of modifying the generator (apart from drawing the pieces) is just making sure you get the name right. MZ overall positioning is slightly changed from MV. How to do this is all explained in the video. The official body styles compatible with Character Generator MZ are: MZ, MV, and MV Beastman. The only 'fancy' thing you'll need to do is split the face graphic up and create colour masks for the sprite pieces, assuming you want them to be colourable in the generator. The Variation is the icon/what you actually see in the generator as you're looking through pieces. Your artist will need to arrange the pieces to line them up and fit with these if you want it to work correctly. Please, don't fall into a trap that I'm still crawling out of.The five static images you're referring to might be the folders Face/SV/TV/TVD and Variation? As Dirge has said, in each folder (apart from Variation) there's a Body/naked sprite. And trust me, ideas being expanded upon or dummied out happens all the time in game dev, even RPG Making. There's some amazing talent on Itchio and OpenGameArt for free or budget graphics, sounds, etc. On top of that, keep your eyes peeled, especially for free stuff. This video is slightly outdated but hopefully it helps: YouTube Video: RPG Maker MV Tutorial: Mod The Character Generator Views: 171,163. I recommend making a backup of the Generator folder before messing around with it. And personally, I get that finding "good enough" placeholders is a pain. You can try following this guide: Adding more parts to the Character Generator. They need to be copied into the Generator folder found in your RMMV install folder. If you selct your MV program from steam right click and go to proporties and view local files, you can find the folder that. One thing I still need to do is use whatever assets are on-hand to prototype, especially for longer-term projects. The parts of the premade characters cannot be added into the generator as generator parts because the fies in the generator are different than 'whole images' They are pieces while the premade characters are whole images. The 8-bit graphic pack I'd used had simpler character sprites that were easier to tweak, and converting other pixel art to NES palettes was a big boon. For the games I've completed, I've either used the RTP assets or I've used 8-bit-adjacent ones. Some of my biggest regrets with RPG Maker thus far are wasting money on assets for ideas that fell through, and not finishing (or starting) games I'd commissioned assets for. I am also one who commissions personal artwork because a) I like to support fellow artists, b) I like their art styles and c) they are better at drawing or pixeling than I. I'm someone who has a bad habit of buying assets she doesn't need or doesn't use. Using assets you could edit yourself is an idea I can suggest from experience. if money is really an issue? You have options other than commission work. The easiest way to componsate someone is through money, and it's the most useful form of compensation since it can be used for various means. They're doing it for someone else, so that someone else should at the least compensate them in some way for what is being done. It's not something they're doing for fun, or something they need for their own game. So, yeah, people will ask to be paid for their work. On top of that, you pay for their skills - the ability they've honed over years of work. They are spending the most precious resource they have - TIME, of which everyone has a finite amount - on doing this so of course they want something back for it. You wouldn't ask a movie director to make a movie for you for free, you wouldn't ask an architect to draw up plans for a new house for free, so why ask an artist to make something for you for free. It takes time and effort to make something that works with the generator, that works with the various facing for the sprites and works for battle sets. It's not just a matter of copy/paste and done. It's work, is why people ask for some sort of compensation. ![]()
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